Device Details
Overview
Name | Version: | valence FM percussion module 1.0 |
Author: | disconnector |
Device Type: | Instrument |
Description: | This is a percussion / drum module version of the valence FM synth: http://www.maxforlive.com/library/device/3635/valence-fm The filter section has been removed, and other controls simplified for ease of use. Pan control and a pitch envelope have been added, and the randomization feature is tweaked for more optimal drum/fx sounds (YMMV on that - depending on what you're going for). |
Details
Live Version Used: | 9.2 |
Max Version Used: | 7.0.4 |
Date Added: | May 24 2016 13:48:58 |
Date Last Updated: | No Updates |
Downloads: | 1667 |
ⓘ License: | AttributionNonCommercial |
Average Rating
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Files
Device File: | Valence Perc.amxd |
Comments
Yeah, I'm actually missing it (the filter section) too. I think it'll balance out the Push mapping as well, as there's an odd number of controls right now. Next version, though it'll be a few weeks.
Posted on May 25 2016 by disconnector |
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No problem man I'm just gonna take care of that one myself. And then I'll add this and that and this and that and...... now it sucks... :)
Posted on May 25 2016 by johnisfaster |
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Very cool synth. Great work!!! I started mapping the two wavetables and got some sweet results.
Posted on May 25 2016 by RedBeats |
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I opened this thing up with the intent of adding an amount control for the randomizer but I can't make heads or tails of whats going on in your randomize patcher. Would be cool to randomize just a little sometimes.
Posted on May 26 2016 by johnisfaster |
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The randomizer can't really do "amount" - it would take a fair bit of programming to do that. I can tell you how it works, though:
The rand == all button sends a bang that triggers several random number generators, each tailored to the range of the control it's randomizing. In some cases, the output of the random number generator is scaled exponentially, in the event that the control is also (somewhat, more or less) logarithmic in scale.
What *would* probably be useful is being able to turn off the random for some things - like the envelopes, or the envelope amount levels. That seems to wreak the most havoc on coming up with sounds within a certain scope.
The rand == all button sends a bang that triggers several random number generators, each tailored to the range of the control it's randomizing. In some cases, the output of the random number generator is scaled exponentially, in the event that the control is also (somewhat, more or less) logarithmic in scale.
What *would* probably be useful is being able to turn off the random for some things - like the envelopes, or the envelope amount levels. That seems to wreak the most havoc on coming up with sounds within a certain scope.
Posted on June 03 2016 by disconnector |
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Thanks!